Actions: libsdl-org/SDL
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testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Nintendo 3DS)
#8716:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (C/P Actions)
#3089:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Android)
#13042:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (MSVC)
#11246:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Sony Playstation 2)
#5751:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Emscripten)
#12664:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build
#13857:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Sony Playstation Vita)
#5752:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (RISC OS)
#12217:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (LoongArch64)
#4523:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Sony Playstation Portable)
#5751:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (Haiku)
#4447:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (iOS/tvOS)
#11868:
Pull request #9575
opened
by
madebr
testffmpeg: video decode extensions might be too new for some Vulkan SDK's
Build (PowerPC64)
#4688:
Pull request #9575
opened
by
madebr
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation 2)
#5750:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (C/P Actions)
#3088:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Emscripten)
#12663:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build
#13856:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable)
#5750:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (MSVC)
#11245:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Nintendo 3DS)
#8715:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (PowerPC64)
#4687:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (RISC OS)
#12216:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (iOS/tvOS)
#11867:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (LoongArch64)
#4522:
Pull request #9574
opened
by
icculus