Actions: libsdl-org/SDL
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render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation 2)
#5750:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (C/P Actions)
#3088:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Emscripten)
#12663:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build
#13856:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable)
#5750:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (MSVC)
#11245:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Nintendo 3DS)
#8715:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (PowerPC64)
#4687:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (RISC OS)
#12216:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (iOS/tvOS)
#11867:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (LoongArch64)
#4522:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Vita)
#5751:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Android)
#13041:
Pull request #9574
opened
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Haiku)
#4446:
Pull request #9574
opened
by
icculus
Another GPU API
Build (iOS/tvOS)
#11866:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (Sony Playstation Vita)
#5750:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (PowerPC64)
#4686:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (Nintendo 3DS)
#8714:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (LoongArch64)
#4521:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (Haiku)
#4445:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (RISC OS)
#12215:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build
#13855:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (C/P Actions)
#3087:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (Sony Playstation Portable)
#5749:
Pull request #9312
synchronize
by
TheSpydog
Another GPU API
Build (Emscripten)
#12662:
Pull request #9312
synchronize
by
TheSpydog