Actions: libsdl-org/SDL
Actions
Showing runs from all workflows
80,385 workflow runs
80,385 workflow runs
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Android)
#13051:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (RISC OS)
#12226:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (PowerPC64)
#4697:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Emscripten)
#12673:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (iOS/tvOS)
#11877:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Haiku)
#4456:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build
#13866:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Nintendo 3DS)
#8725:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable)
#5760:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (C/P Actions)
#3098:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (MSVC)
#11255:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation 2)
#5760:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (LoongArch64)
#4532:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Vita)
#5761:
Pull request #9574
synchronize
by
icculus
Sync SDL3 wiki -> header
Build (C/P Actions)
#3097:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (RISC OS)
#12225:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (Android)
#13050:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (Emscripten)
#12672:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build
#13865:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (Sony Playstation Vita)
#5760:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (iOS/tvOS)
#11876:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (LoongArch64)
#4531:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (Sony Playstation 2)
#5759:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (MSVC)
#11254:
Commit 64d5fb6
pushed
by
SDLWikiBot
Sync SDL3 wiki -> header
Build (PowerPC64)
#4696:
Commit 64d5fb6
pushed
by
SDLWikiBot