Actions: libsdl-org/SDL
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windows hidapi: fix header compilation
Build (PowerPC64)
#4692:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (RISC OS)
#12221:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (iOS/tvOS)
#11872:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Sony Playstation Vita)
#5756:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Sony Playstation 2)
#5755:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Sony Playstation Portable)
#5755:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Android)
#13046:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (LoongArch64)
#4527:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build
#13861:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (MSVC)
#11250:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (C/P Actions)
#3093:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Nintendo 3DS)
#8720:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Haiku)
#4451:
Commit 1de8a53
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slouken
windows hidapi: fix header compilation
Build (Emscripten)
#12668:
Commit 1de8a53
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slouken
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (LoongArch64)
#4526:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Haiku)
#4450:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build
#13860:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (RISC OS)
#12220:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (C/P Actions)
#3092:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (PowerPC64)
#4691:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Android)
#13045:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (MSVC)
#11249:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Vita)
#5755:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable)
#5754:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Nintendo 3DS)
#8719:
Pull request #9574
synchronize
by
icculus