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Fixed getting the renderer info when creating a window texture
Build (Sony Playstation Portable) #5831: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 3m 31s main
April 26, 2024 00:33 3m 31s
Fixed getting the renderer info when creating a window texture
Build (Haiku) #4527: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 2m 6s main
April 26, 2024 00:33 2m 6s
Fixed getting the renderer info when creating a window texture
Build (iOS/tvOS) #11976: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 5m 18s main
April 26, 2024 00:33 5m 18s
Fixed getting the renderer info when creating a window texture
Build (Android) #13150: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 3m 16s main
April 26, 2024 00:33 3m 16s
Fixed getting the renderer info when creating a window texture
Build (Sony Playstation 2) #5831: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 6m 4s main
April 26, 2024 00:33 6m 4s
Fixed getting the renderer info when creating a window texture
Build #13965: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 8m 2s main
April 26, 2024 00:33 8m 2s
Fixed getting the renderer info when creating a window texture
Build (MSVC) #11354: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 13m 7s main
April 26, 2024 00:33 13m 7s
Fixed getting the renderer info when creating a window texture
Build (PowerPC64) #4768: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 6m 17s main
April 26, 2024 00:33 6m 17s
Fixed getting the renderer info when creating a window texture
Build (Nintendo 3DS) #8824: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 7m 47s main
April 26, 2024 00:33 7m 47s
Fixed getting the renderer info when creating a window texture
Build (Emscripten) #12772: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 8m 34s main
April 26, 2024 00:33 8m 34s
Fixed getting the renderer info when creating a window texture
Build (C/P Actions) #3197: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 5m 57s main
April 26, 2024 00:33 5m 57s
Fixed getting the renderer info when creating a window texture
Build (RISC OS) #12325: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 1m 30s main
April 26, 2024 00:33 1m 30s
Fixed getting the renderer info when creating a window texture
Build (Sony Playstation Vita) #5832: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 8m 13s main
April 26, 2024 00:33 8m 13s
Fixed getting the renderer info when creating a window texture
Build (LoongArch64) #4603: Commit 2d7cc6d pushed by slouken
April 26, 2024 00:33 6m 34s main
April 26, 2024 00:33 6m 34s
Make sure output parameters are zeroed in the case of an error
Build (iOS/tvOS) #11975: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 9m 30s main
April 25, 2024 23:46 9m 30s
Make sure output parameters are zeroed in the case of an error
Build (LoongArch64) #4602: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 8m 45s main
April 25, 2024 23:46 8m 45s
Make sure output parameters are zeroed in the case of an error
Build (Android) #13149: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 14m 38s main
April 25, 2024 23:46 14m 38s
Make sure output parameters are zeroed in the case of an error
Build (Emscripten) #12771: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 16m 40s main
April 25, 2024 23:46 16m 40s
Make sure output parameters are zeroed in the case of an error
Build (RISC OS) #12324: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 8m 40s main
April 25, 2024 23:46 8m 40s
Make sure output parameters are zeroed in the case of an error
Build (Nintendo 3DS) #8823: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 15m 45s main
April 25, 2024 23:46 15m 45s
Make sure output parameters are zeroed in the case of an error
Build (PowerPC64) #4767: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 9m 54s main
April 25, 2024 23:46 9m 54s
Make sure output parameters are zeroed in the case of an error
Build (Sony Playstation Portable) #5830: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 9m 4s main
April 25, 2024 23:46 9m 4s
Make sure output parameters are zeroed in the case of an error
Build (Haiku) #4526: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 7m 20s main
April 25, 2024 23:46 7m 20s
Make sure output parameters are zeroed in the case of an error
Build (C/P Actions) #3196: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 15m 29s main
April 25, 2024 23:46 15m 29s
Make sure output parameters are zeroed in the case of an error
Build (Sony Playstation Vita) #5831: Commit ca61bf6 pushed by slouken
April 25, 2024 23:46 10m 56s main
April 25, 2024 23:46 10m 56s