Actions: libsdl-org/SDL
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render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (LoongArch64)
#4526:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Haiku)
#4450:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build
#13860:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (RISC OS)
#12220:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (C/P Actions)
#3092:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (PowerPC64)
#4691:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Android)
#13045:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (MSVC)
#11249:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Vita)
#5755:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable)
#5754:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Nintendo 3DS)
#8719:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation 2)
#5754:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Emscripten)
#12667:
Pull request #9574
synchronize
by
icculus
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (iOS/tvOS)
#11871:
Pull request #9574
synchronize
by
icculus
wayland: Print an error when the display connection is closed by the …
Build (Haiku)
#4449:
Commit 0bda7e2
pushed
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (RISC OS)
#12219:
Commit 0bda7e2
pushed
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build
#13859:
Commit 0bda7e2
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (PowerPC64)
#4690:
Commit 0bda7e2
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (C/P Actions)
#3091:
Commit 0bda7e2
pushed
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (LoongArch64)
#4525:
Commit 0bda7e2
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (Emscripten)
#12666:
Commit 0bda7e2
pushed
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (Sony Playstation Vita)
#5754:
Commit 0bda7e2
pushed
by
Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (Sony Playstation Portable)
#5753:
Commit 0bda7e2
pushed
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Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (MSVC)
#11248:
Commit 0bda7e2
pushed
by
Kontrabant
wayland: Print an error when the display connection is closed by the …
Build (Nintendo 3DS)
#8718:
Commit 0bda7e2
pushed
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Kontrabant