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Rename SDL_MixAudioFormat and use float volume
Build (iOS/tvOS) #12203: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 1m 16s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 1m 16s
Rename SDL_MixAudioFormat and use float volume
Build (Sony Playstation Vita) #6024: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 2m 37s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 2m 37s
Rename SDL_MixAudioFormat and use float volume
Build (Android) #13377: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 In progress 0x1F9F1:mix_volume_float
May 8, 2024 13:35 In progress
Rename SDL_MixAudioFormat and use float volume
Build (MSVC) #11581: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 In progress 0x1F9F1:mix_volume_float
May 8, 2024 13:35 In progress
Rename SDL_MixAudioFormat and use float volume
Build (Haiku) #4719: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 1m 41s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 1m 41s
Rename SDL_MixAudioFormat and use float volume
Build (LoongArch64) #4795: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 1m 35s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 1m 35s
Rename SDL_MixAudioFormat and use float volume
Build (Nintendo 3DS) #9051: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 Queued 0x1F9F1:mix_volume_float
May 8, 2024 13:35 Queued
Rename SDL_MixAudioFormat and use float volume
Build (C/P Actions) #3424: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 In progress 0x1F9F1:mix_volume_float
May 8, 2024 13:35 In progress
Rename SDL_MixAudioFormat and use float volume
Build (PowerPC64) #4960: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 1m 52s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 1m 52s
Rename SDL_MixAudioFormat and use float volume
Build #14192: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 In progress 0x1F9F1:mix_volume_float
May 8, 2024 13:35 In progress
Rename SDL_MixAudioFormat and use float volume
Build (Emscripten) #12999: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 Queued 0x1F9F1:mix_volume_float
May 8, 2024 13:35 Queued
Rename SDL_MixAudioFormat and use float volume
Build (Sony Playstation Portable) #6023: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 3m 8s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 3m 8s
Rename SDL_MixAudioFormat and use float volume
Build (Sony Playstation 2) #6023: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 In progress 0x1F9F1:mix_volume_float
May 8, 2024 13:35 In progress
Rename SDL_MixAudioFormat and use float volume
Build (RISC OS) #12552: Pull request #9718 synchronize by 0x1F9F1
May 8, 2024 13:35 5m 34s 0x1F9F1:mix_volume_float
May 8, 2024 13:35 5m 34s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (Android) #13376: Pull request #9721 opened by sezero
May 8, 2024 11:51 4m 59s sezero:oomkiller
May 8, 2024 11:51 4m 59s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (Sony Playstation Portable) #6022: Pull request #9721 opened by sezero
May 8, 2024 11:51 5m 45s sezero:oomkiller
May 8, 2024 11:51 5m 45s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (MSVC) #11580: Pull request #9721 opened by sezero
May 8, 2024 11:51 16m 6s sezero:oomkiller
May 8, 2024 11:51 16m 6s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (RISC OS) #12551: Pull request #9721 opened by sezero
May 8, 2024 11:51 6m 0s sezero:oomkiller
May 8, 2024 11:51 6m 0s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (Sony Playstation 2) #6022: Pull request #9721 opened by sezero
May 8, 2024 11:51 2m 50s sezero:oomkiller
May 8, 2024 11:51 2m 50s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (LoongArch64) #4794: Pull request #9721 opened by sezero
May 8, 2024 11:51 1m 43s sezero:oomkiller
May 8, 2024 11:51 1m 43s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (PowerPC64) #4959: Pull request #9721 opened by sezero
May 8, 2024 11:51 6m 35s sezero:oomkiller
May 8, 2024 11:51 6m 35s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (Sony Playstation Vita) #6023: Pull request #9721 opened by sezero
May 8, 2024 11:51 4m 58s sezero:oomkiller
May 8, 2024 11:51 4m 58s
remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Build (Emscripten) #12998: Pull request #9721 opened by sezero
May 8, 2024 11:51 4m 41s sezero:oomkiller
May 8, 2024 11:51 4m 41s