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Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (iOS/tvOS) #12448: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 Queued main
May 17, 2024 12:36 Queued
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Sony Playstation Vita) #6246: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (PowerPC64) #5182: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Sony Playstation Portable) #6245: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Nintendo 3DS) #9296: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (LoongArch64) #5017: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (C/P Actions) #3669: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (MSVC) #11826: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Haiku) #4941: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Android) #13622: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 Queued main
May 17, 2024 12:36 Queued
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Emscripten) #13244: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (RISC OS) #12797: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 In progress main
May 17, 2024 12:36 In progress
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build (Sony Playstation 2) #6245: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 Queued main
May 17, 2024 12:36 Queued
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
Build #14437: Commit b6b9d55 pushed by 0x1F9F1
May 17, 2024 12:36 Queued main
May 17, 2024 12:36 Queued
SDL2: Add support for libusb device whitelisting
Build (Sony Playstation Portable) #6097: Pull request #9821 opened by PhenaOfMari
May 17, 2024 07:58 6m 52s PhenaOfMari:sdl2-libusb-whitelist
May 17, 2024 07:58 6m 52s
SDL2: Add support for libusb device whitelisting
Build (Sony Playstation Vita) #6868: Pull request #9821 opened by PhenaOfMari
May 17, 2024 07:58 2m 33s PhenaOfMari:sdl2-libusb-whitelist
May 17, 2024 07:58 2m 33s