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Introduce formal policy for APIs that return strings.
Build (Sony Playstation Portable) #6527: Pull request #9944 opened by icculus
June 2, 2024 02:28 3m 3s icculus:sdl3-strings-use-event-memory
June 2, 2024 02:28 3m 3s
always define PRI?64 using 'I64' when targeting windows
Build (C/P Actions) #3988: Commit 863670c pushed by sezero
June 1, 2024 19:37 6m 11s SDL2
June 1, 2024 19:37 6m 11s
always define PRI?64 using 'I64' when targeting windows
Build (Emscripten) #13563: Commit 863670c pushed by sezero
June 1, 2024 19:37 10m 6s SDL2
June 1, 2024 19:37 10m 6s
always define PRI?64 using 'I64' when targeting windows
Build (OpenWatcom) #3714: Commit 863670c pushed by sezero
June 1, 2024 19:37 4m 8s SDL2
June 1, 2024 19:37 4m 8s
always define PRI?64 using 'I64' when targeting windows
Build (RISC OS) #13116: Commit 863670c pushed by sezero
June 1, 2024 19:37 4m 24s SDL2
June 1, 2024 19:37 4m 24s
always define PRI?64 using 'I64' when targeting windows
Build #14756: Commit 863670c pushed by sezero
June 1, 2024 19:37 11m 6s SDL2
June 1, 2024 19:37 11m 6s
always define PRI?64 using 'I64' when targeting windows
Build (MSVC) #12145: Commit 863670c pushed by sezero
June 1, 2024 19:37 5m 14s SDL2
June 1, 2024 19:37 5m 14s
always define PRI?64 using 'I64' when targeting windows
Build (Sony Playstation Portable) #6135: Commit 863670c pushed by sezero
June 1, 2024 19:37 11m 55s SDL2
June 1, 2024 19:37 11m 55s
always define PRI?64 using 'I64' when targeting windows
Build (iOS/tvOS) #12767: Commit 863670c pushed by sezero
June 1, 2024 19:37 3m 57s SDL2
June 1, 2024 19:37 3m 57s
always define PRI?64 using 'I64' when targeting windows
Build (Nintendo 3DS) #9615: Commit 863670c pushed by sezero
June 1, 2024 19:37 9m 5s SDL2
June 1, 2024 19:37 9m 5s
always define PRI?64 using 'I64' when targeting windows
Build (Android) #13941: Commit 863670c pushed by sezero
June 1, 2024 19:37 6m 30s SDL2
June 1, 2024 19:37 6m 30s
always define PRI?64 using 'I64' when targeting windows
Build (Sony Playstation 2) #4457: Commit 863670c pushed by sezero
June 1, 2024 19:37 6m 45s SDL2
June 1, 2024 19:37 6m 45s
always define PRI?64 using 'I64' when targeting windows
Build (Sony Playstation Vita) #6906: Commit 863670c pushed by sezero
June 1, 2024 19:37 8m 44s SDL2
June 1, 2024 19:37 8m 44s
always define PRI?64 using 'I64' when targeting windows
Build (Nintendo 3DS) #9614: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 1m 54s main
June 1, 2024 19:35 1m 54s
always define PRI?64 using 'I64' when targeting windows
Build (iOS/tvOS) #12766: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 5m 29s main
June 1, 2024 19:35 5m 29s
always define PRI?64 using 'I64' when targeting windows
Build (Sony Playstation 2) #6526: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 4m 5s main
June 1, 2024 19:35 4m 5s
always define PRI?64 using 'I64' when targeting windows
Build (RISC OS) #13115: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 1m 37s main
June 1, 2024 19:35 1m 37s
always define PRI?64 using 'I64' when targeting windows
Build (Emscripten) #13562: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 4m 37s main
June 1, 2024 19:35 4m 37s
always define PRI?64 using 'I64' when targeting windows
Build (MSVC) #12144: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 11m 26s main
June 1, 2024 19:35 11m 26s
always define PRI?64 using 'I64' when targeting windows
Build (Haiku) #5222: Commit 49b6c24 pushed by sezero
June 1, 2024 19:35 1m 37s main
June 1, 2024 19:35 1m 37s