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Sylvain Becker
Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the
event queue.
Sylvain Becker
Bug 4576: remove touch/mouse duplication for Windows
Sylvain Becker
Bug 4581: move tracking appart so it doesn't require the window to have focus
Hugh McMaster
docs: Replace references to configure.in with configure.ac
Sam Lantinga
Hopefully fixed the mingw32 build
Ryan C. Gordon
Backed out changeset ffd52bb02bcc

This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that
most other audio drivers are on, but it introduced a bug because it doesn't
deal with dropped audio buffers...and fixing that properly just introduces
latency.

I might revisit this later, perhaps by reworking SDL_RunAudio to allow for
this sort of API better, or redesigning the whole subsystem or something, I
don't know. I'm not super-thrilled that this has to exist outside of the usual
codepaths, though.

Fixes Bugzilla #4481.
Alex Szpakowski
macOS: Fix compilation when using the 10.9 SDK or older.
Sam Lantinga
Handle potentially calling SDL_JoystickUpdate() and SDL_JoystickQuit() at the same time.
Sylvain Becker
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
Sylvain Becker
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
Sylvain Becker
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events

controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
Sam Lantinga
https://bugzilla.libsdl.org/show_bug.cgi?id=4577

SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2).  The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels.  The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
Sylvain Becker
Fixed bug 4582 - Maximize/Resize not working on Windows 10
When viewport is set, projectionAndView changes, but ID3D11DeviceContext_UpdateSubresource was not called.
Sylvain Becker
Bug 4576: one more warning
Sylvain Becker
Bug 4576: remove touch/mouse duplication for IOS
Ryan C. Gordon
coreaudio: Set audio callback thread priority.

Fixes Bugzilla #4155.
Sylvain Becker
Bug 4576: fix wrong scaling
Sylvain Becker
Bug 4576: remove touch/mouse duplication for linux/EVDEV
Sylvain Becker
Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level
Hugh McMaster
configure.in: Rename to configure.ac to fix an 'aclocal' warning

Also rename references in related files.
Alex Szpakowski
iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
Sam Lantinga
Explicitly load hidapi as a dependency of the SDL library
This fixes loading on Android 4.2
Sylvain Becker
Bug 4576: remove touch/mouse duplication for Emscripten
  • sdl-haiku: compile failed -  stdio
Sylvain Becker
Bug 4576: track both FingerId and TrackId
Ethan Lee
hidapi: Add GCN L/R buttons, just in case someone wants them...
Sylvain Becker
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
Sylvain Becker
Bug 4576: remove touch/mouse duplication for WinRT
  • sdl-haiku: compile failed -  stdio
Sam Lantinga
Fixed bug 4579 - SDL_android.c s_active not being atomic

Isaias Brunet

This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
Ryan C. Gordon
opengles2: Fix static analysis warning.

Not clear if this could ever dereference NULL in real life, but better safe
than sorry!
Sylvain Becker
Fixed bug 4581 - generate synthetic mouse events at window boundaries
when real touch events are actually outside the window.
Sam Lantinga
configure.in: Rename configure.ac to fix an 'aclocal' warning
Sylvain Becker
Update WhatsNew.txt
Sylvain Becker
Update WhatsNew.txt
Sylvain Becker
Bug 4576: fix warning and compile
Sylvain Becker
Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
Virtual mouse events should never leave the window or change focus for single window applications.
Sylvain Becker
Bug 4576: remove touch/mouse duplication for Wayland
  • sdl-haiku: compile failed -  stdio
Alex Szpakowski
Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575).
Sylvain Becker
Bug 4576: remove touch/mouse duplication for Android
Sylvain Becker
SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null
Sam Lantinga
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well