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Patrice Mandin
Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller.
Sam Lantinga
Avoid duplicate joystick axis events
David Ludwig
WinRT: noted UWP's inability to work with some game controllers
Alex Szpakowski
iOS MoltenVK code style cleanup.
Patrice Mandin
atari:xbios: We align pointer on a 256-byte boundary, so we need to allocate enough to avoid potential out of bounds access
Sam Lantinga
Updated iOS keyboard test to cover text input rect and orientation changes
David Ludwig
WinRT: build fix when using recent versions of the Windows 10 SDK
Sam Lantinga
Added tag release-2.0.6 for changeset 8df7a59b5528
Ryan C. Gordon
audio: removed my perl experiment script.
Sam Lantinga
borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles.
Sam Lantinga
Fixed tabs to spaces
Ryan C. Gordon
audio: Stream resampling now saves some samples from previous run for padding.

Previously, the padding was silence, which was a problem when streaming since
you would sample a little bit of this silence between each buffer.

We still need a means to get padding data for the right hand side, but this
patch makes the resampler output more correct.
Sam Lantinga
Fixed bug 3837 - Change project settings for Xcode 9?

Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
  not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
Ryan C. Gordon
audio: Replaced the resampler. Again.

This time it's using real math from a real whitepaper instead of my previous
amateur, fast-but-low-quality attempt. The new resampler does "bandlimited
interpolation," as described here: https://ccrma.stanford.edu/~jos/resample/

The output appears to sound cleaner, especially at high frequencies, and of
course works with non-power-of-two rate conversions.

There are some obvious optimizations to be done to this still, and there is
other fallout: this doesn't resample a buffer in-place, the 2-channels-Sint16
fast path is gone because this resampler does a _lot_ of floating point math.
There is a nasty hack to make it work with SDL_AudioCVT.

It's possible these issues are solvable, but they aren't solved as of yet.
Still, I hope this effort is slouching in the right direction.
Sam Lantinga
Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched.
Sam Lantinga
Fixed bug 3812 - Fallthrough warnings gcc-7
Sam Lantinga
Fixed Mac OS X build
Sam Lantinga
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
Sam Lantinga
Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0

Anthony

This is what's making the software renderer crash with rotated destination rectangles of w or h = 0:

SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
Sam Lantinga
Added some missing "extern" declarations
Sam Lantinga
sdl

- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.

- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.

- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
Brandon Schaefer
[egl/mir] Need eglGetProc to find gl 4.5 core profile extensions
Sam Lantinga
Fixed iOS keyboard positioning, based on the final position rather than the initial one
Alex Szpakowski
iOS: remove an unused static variable
Alex Szpakowski
iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.

Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
Sam Lantinga
A hint with an empty string should be treated as the default value
Sam Lantinga
Fixed audio being silent on older iOS devices
Tested on an iPod running iOS 6.1
  • sdl-macosx-static-analysis: compile failed -  stdio
  • sdl-macosx-unix: compile failed -  stdio
  • sdl-macosx-xcode: compile failed -  stdio
Sam Lantinga
Reverted Alex's commit 4f3f29b6b666 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet.
Sam Lantinga
Fixed memory leak when HAVE_ALLOCA isn't defined
Alex Szpakowski
iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that.
Patrice Mandin
Readd support for GameSir G4s, lost with changeset 11431
Ryan C. Gordon
surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!).

Fixes Bugzilla #3826.
Fixes Bugzilla #2979.
Sam Lantinga
Fixed bug 3813 - gcc7 fallthrough warnings in SDL_iconv.c and SDL_pixels.c
Sam Lantinga
Added instructions for deploying to older iOS devices (thanks Sylvain!)
  • sdl-macosx-static-analysis: compile failed -  stdio
  • sdl-macosx-unix: compile failed -  stdio
  • sdl-macosx-xcode: compile failed -  stdio
Sam Lantinga
Added support for the PDP Battlefield One Xbox One controller on Linux
Sam Lantinga
Fixed bug 3815 - implicit-fallthrough warning - DUFFS_LOOP4 and friends
Mark Callow
Avoid hitting ERR_MAX_STRLEN limit.
David Ludwig
WinRT: minor formatting tweak in README-winrt
Mark Callow
macOS: remove unneeded #includes.
Sam Lantinga
The volume was too high, clamp to SDL_MIX_MAXVOLUME
  • sdl-macosx-static-analysis: compile failed -  stdio
  • sdl-macosx-unix: compile failed -  stdio
  • sdl-macosx-xcode: compile failed -  stdio