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Ryan C. Gordon
emscripten: Patched to compile with new joystick interfaces.
Sam Lantinga
Added notes that this code was contributed by Valve
Ryan C. Gordon
libm: Fixed all static analysis warnings.
Ryan C. Gordon
libm: one more static analysis fix.
Sam Lantinga
Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
Sam Lantinga
Fixed Windows build
Sam Lantinga
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
Sam Lantinga
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/448e9f627e71
Ryan C. Gordon
libm: Don't let Visual Studio generate an implicit memset() call.
Sam Lantinga
Fixed Mac OS X build
Sam Lantinga
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
Ryan C. Gordon
joystick: #if 0'd out some things that aren't currently used.

Fixes some compiler warnings.
Sam Lantinga
Added Windows Xbox controller state packet handling, for completeness.
Sam Lantinga
Catch device removal as well as device arrival on Windows
Ryan C. Gordon
backout INFINITY change...of course Visual Studio doesn't have it.
Ryan C. Gordon
bsd: Update joystick code for new interfaces.

(this is an untested push to see if buildbot likes it.)
Ozkan Sezer
chmod -x Android.mk
Ryan C. Gordon
bsd: Patched to compile.

(I think.)
Sam Lantinga
Added missing files from previous commits
Sam Lantinga
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
Ozkan Sezer
SDL_hidapi_ps4.c: lowercase windows header names.
Ryan C. Gordon
joystick: define inline to SDL_INLINE
Ryan C. Gordon
haiku: Patched to compile with new joystick interfaces.
Sam Lantinga
Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
Sam Lantinga
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
Ryan C. Gordon
e_exp: One more compiler warning.
Sam Lantinga
There's no controller that's supported by both XInput and HIDAPI
Sam Lantinga
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
Backed out changeset 448e9f627e71
http://hg.libsdl.org/SDL/rev/e1f4191461a0
Sam Lantinga
Turned off debug messages
Ryan Speets
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
Sam Lantinga
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
  • sdl-android: compile failed -  stdio
  • sdl-emscripten: compile failed -  stdio
  • sdl-freebsd-amd64: compile failed -  stdiowarnings (2)
  • sdl-freebsd-amd64-clang: compile failed -  stdio
  • sdl-haiku: compile failed -  stdio
  • sdl-ios-xcode: compile failed -  stdio
  • sdl-kfreebsd-amd64: compile failed -  stdio
  • sdl-linux-amd64: compile failed -  stdio
  • sdl-linux-x86: compile failed -  stdio
  • sdl-macosx-static-analysis: compile failed -  stdiowarnings (3)
  • sdl-macosx-unix: compile failed -  stdio
  • sdl-macosx-xcode: compile failed -  stdio
  • sdl-mingw-amd64: compile failed -  stdio
  • sdl-mingw-x86: compile failed -  stdio
  • sdl-nacl: compile failed -  stdio
  • sdl-openbsd-amd64: compile failed -  stdiowarnings (2)
  • sdl-qnx: compile failed -  stdio
  • sdl-raspberrypi: compile failed -  stdio
  • sdl-visualstudio: compile 25 projects 0 files 1 warnings 30 errors failed -  stdiowarningserrors
  • sdl-winrt: make failed -  stdio
Sam Lantinga
Use SDL specific window class to avoid conflicting with Steam
Sam Lantinga
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
Ryan C. Gordon
e_exp: Fixed compiler warning on Visual Studio.
Sam Lantinga
SDL: disable HIDAPI in SDL on Windows/Mac.
Sam Lantinga
The MINIX NEO-U1 is now being reported as Android TV
Sam Lantinga
Fixed input from the Steam Virtual Gamepad on Mac OS X
Ryan C. Gordon
haiku: Rename internal functions from BE_* to HAIKU_*

Fixes Bugzilla #2349.
Ozkan Sezer
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined

it still needs a Vista or newer Platform SDK to build, though.
Sam Lantinga
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed